The BP_Explode Blueprint can only work for content within the same Level as itself.įor example, if you're working with the default sample content, open the Levels window ( Window > Levels) and double-click SampleLevel.įind the BP_Explode Blueprint class in the Content Browser, under the CollaborativeViewer/Blueprints/Commands/Explode folder, and drag it into the Viewport. Make sure you're working in the same Level as the content that you want your Actor to manage. (You can have multiple BP_Explode Actors in your Level, but the Interaction Menu currently only lists one explode animation at a time.)įor example, if you're working with the default sample content, select and delete the Actor named Explode_Gears. Remove any BP_Explode Actors that you have in your scene already. To set up an exploded view for your own content: Setting Up Initial and Exploded Positions ![]() ![]() ![]() The Collab Viewer Template includes a Blueprint class that you can use to set up an exploded view of your parts, and to toggle the assembly smoothly between its default view and its exploded view at runtime.
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